Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI controls.
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Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI controls.
◆ FindUIElements()
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.FindUIElements |
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◆ OnConversationEnd()
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.OnConversationEnd |
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Transform |
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◆ OnConversationStart()
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.OnConversationStart |
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Transform |
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inline |
◆ OnDisable()
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.OnDisable |
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◆ OnEnable()
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.OnEnable |
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◆ Start()
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.Start |
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◆ Update()
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.Update |
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◆ animationTransitions
◆ inRangeColor
Color PixelCrushers.DialogueSystem.UnityUISelectorDisplay.inRangeColor = Color.yellow |
◆ mainGraphic
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.UnityUISelectorDisplay.mainGraphic = null |
The main graphic (optional).
Assign this if you have created an entire panel for the selector.
◆ nameText
UnityEngine.UI.Text PixelCrushers.DialogueSystem.UnityUISelectorDisplay.nameText = null |
The text for the name of the current selection.
◆ outOfRangeColor
Color PixelCrushers.DialogueSystem.UnityUISelectorDisplay.outOfRangeColor = Color.gray |
◆ reticleInRange
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.UnityUISelectorDisplay.reticleInRange = null |
The graphic to show if the selection is in range.
◆ reticleOutOfRange
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.UnityUISelectorDisplay.reticleOutOfRange = null |
The graphic to show if the selection is out of range.
◆ useMessageText
UnityEngine.UI.Text PixelCrushers.DialogueSystem.UnityUISelectorDisplay.useMessageText = null |
The text for the use message (e.g., "Press spacebar to use").
◆ CurrentDistance
float PixelCrushers.DialogueSystem.UnityUISelectorDisplay.CurrentDistance |
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getprotected |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Unity UI/Selector/UnityUISelectorDisplay.cs