◆ debug
bool PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions.debug = false |
◆ hideTrigger
string PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions.hideTrigger = "Hide" |
◆ showTrigger
string PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions.showTrigger = "Show" |
◆ transitionMode
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Unity UI/Quest/UnityUIQuestLogWindow.cs