PixelCrushers.DialogueSystem.UnityGUI.Wrappers.UnityTextFieldUI Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.UnityGUI.Wrappers.UnityTextFieldUI:
Collaboration diagram for PixelCrushers.DialogueSystem.UnityGUI.Wrappers.UnityTextFieldUI:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityTextFieldUI
void Awake ()
 
void StartTextInput (string labelText, string text, int maxLength, AcceptedTextDelegate acceptedText)
 Sets up the text input controls.
 
void CancelTextInput ()
 Cancels the text input by hiding the controls.
 
void OnAccept (object data)
 This is received from the Ok/Accept button if it exists.
 
void OnCancel (object data)
 This is received from the Cancel button if it exists.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityTextFieldUI
GUIControl panel
 The (optional) panel.
 
GUILabel label
 The label that will contain any label text prompting the user what to enter.
 
GUITextField textField
 The text field.
 
KeyCode acceptKey = KeyCode.Return
 The accept key.
 
KeyCode cancelKey = KeyCode.None
 The cancel key.
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: