PixelCrushers.DialogueSystem.UnityGUI.Wrappers.UnityBarkUIOnGUI Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.UnityGUI.Wrappers.UnityBarkUIOnGUI:
Collaboration diagram for PixelCrushers.DialogueSystem.UnityGUI.Wrappers.UnityBarkUIOnGUI:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI
virtual void Awake ()
 
virtual void Start ()
 Starts this instance by computing the offset to the head of the character.
 
virtual void Show (Subtitle subtitle, float duration, GUISkin guiSkin, string guiStyleName, TextStyle textStyle, bool includeName, Transform textPosition)
 Barks a subtitle.
 
virtual void Show (Subtitle subtitle, float duration, GUISkin guiSkin, string guiStyleName, TextStyle textStyle, Color textStyleColor, bool includeName, Transform textPosition)
 Barks a subtitle.
 
IEnumerator FadeOut (float fadeDuration)
 
virtual void OnGUI ()
 Draws the bark text using Unity GUI.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI
Vector3 offset = Vector3.zero
 
float maxWidth = 0
 
- Protected Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI
void ComputeOffsetToHead ()
 
void UpdateBarkPosition ()
 
- Protected Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI
GUISkin guiSkin = null
 
string guiStyleName = null
 
GUIStyle guiStyle = null
 
FormattedText formattingToApply = null
 
TextStyle textStyle = TextStyle.None
 
Color textStyleColor = Color.black
 
Vector2 size
 
string message = null
 
float alpha = 1f
 
Transform myTransform
 
Transform absolutePosition
 
Vector3 offsetToHead = Vector3.zero
 The offset to the character's head, computed to be the top of the CharacterController or CapsuleCollider.
 
Vector3 screenPos = Vector3.zero
 The screen position of the bark text.
 
- Properties inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI
bool IsPlaying [get]
 Indicates whether this bark UI is currently showing a bark.
 
Vector3 BarkPosition [get]
 Gets the position of the bark text in world space.
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: