This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
virtual void | Awake () |
virtual void | Start () |
Starts this instance by computing the offset to the head of the character. | |
virtual void | Show (Subtitle subtitle, float duration, GUISkin guiSkin, string guiStyleName, TextStyle textStyle, bool includeName, Transform textPosition) |
Barks a subtitle. | |
virtual void | Show (Subtitle subtitle, float duration, GUISkin guiSkin, string guiStyleName, TextStyle textStyle, Color textStyleColor, bool includeName, Transform textPosition) |
Barks a subtitle. | |
IEnumerator | FadeOut (float fadeDuration) |
virtual void | OnGUI () |
Draws the bark text using Unity GUI. | |
Public Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
Vector3 | offset = Vector3.zero |
float | maxWidth = 0 |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
void | ComputeOffsetToHead () |
void | UpdateBarkPosition () |
Protected Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
GUISkin | guiSkin = null |
string | guiStyleName = null |
GUIStyle | guiStyle = null |
FormattedText | formattingToApply = null |
TextStyle | textStyle = TextStyle.None |
Color | textStyleColor = Color.black |
Vector2 | size |
string | message = null |
float | alpha = 1f |
Transform | myTransform |
Transform | absolutePosition |
Vector3 | offsetToHead = Vector3.zero |
The offset to the character's head, computed to be the top of the CharacterController or CapsuleCollider. | |
Vector3 | screenPos = Vector3.zero |
The screen position of the bark text. | |
Properties inherited from PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI | |
bool | IsPlaying [get] |
Indicates whether this bark UI is currently showing a bark. | |
Vector3 | BarkPosition [get] |
Gets the position of the bark text in world space. | |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.