PixelCrushers.DialogueSystem.UnityGUI.Wrappers.TypewriterEffect Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.UnityGUI.Wrappers.TypewriterEffect:
Collaboration diagram for PixelCrushers.DialogueSystem.UnityGUI.Wrappers.TypewriterEffect:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.TypewriterEffect
override IEnumerator Play ()
 Plays the typewriter effect.
 
override void Stop ()
 Stops the effect.
 
- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.GUIEffect
IEnumerator Play ()
 Plays the effect.
 
void OnEnable ()
 
void OnDisable ()
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.TypewriterEffect
float charactersPerSecond = 50
 How fast to "type.".
 
AudioClip audioClip = null
 The audio clip to play with each character.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.GUIEffect
GUIEffectTrigger trigger = GUIEffectTrigger.OnEnable
 The trigger that makes the effect play.
 
- Properties inherited from PixelCrushers.DialogueSystem.UnityGUI.TypewriterEffect
bool IsPlaying [get]
 Indicates whether the effect is playing.
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: