PixelCrushers.DialogueSystem.UnityGUI.Wrappers.FadeEffect Class Reference

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.DialogueSystem.UnityGUI.Wrappers.FadeEffect:
Collaboration diagram for PixelCrushers.DialogueSystem.UnityGUI.Wrappers.FadeEffect:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.FadeEffect
void SetFadeDurations (float fadeInDuration, float duration, float fadeOutDuration)
 
override IEnumerator Play ()
 Plays the fade effect.
 
- Public Member Functions inherited from PixelCrushers.DialogueSystem.UnityGUI.GUIEffect
IEnumerator Play ()
 Plays the effect.
 
virtual void Stop ()
 
void OnEnable ()
 
void OnDisable ()
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.FadeEffect
float fadeInDuration = 0.5f
 The duration to fade in.
 
float duration = 1f
 The duration to stay visible before fading out.
 
float fadeOutDuration = 0.5f
 The duration to fade out.
 
- Public Attributes inherited from PixelCrushers.DialogueSystem.UnityGUI.GUIEffect
GUIEffectTrigger trigger = GUIEffectTrigger.OnEnable
 The trigger that makes the effect play.
 

Detailed Description

This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: