GUI controls for UnityDialogueUI's alert message.
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override void | SetActive (bool value) |
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override void | SetMessage (string message, float duration) |
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void | SetMessage (string message, float duration) |
| Sets the message text of an alert.
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virtual void | ShowMessage (string message, float duration) |
| Sets the GUI controls and shows a message.
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void | SetActive (bool value) |
| Sets the controls active/inactive.
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void | Show () |
| Shows the controls by setting them active.
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void | Hide () |
| Hides the controls by setting them inactive.
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override bool | isVisible [get] |
| Is an alert currently showing?
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bool | isVisible [get] |
| Gets a value indicating whether an alert is visible.
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virtual bool | isDone [get] |
| Has the duration passed for the currently-showing alert?
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GUI controls for UnityDialogueUI's alert message.
◆ SetActive()
override void PixelCrushers.DialogueSystem.UnityGUI.UnityAlertControls.SetActive |
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bool |
value | ) |
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inline |
◆ SetMessage()
override void PixelCrushers.DialogueSystem.UnityGUI.UnityAlertControls.SetMessage |
( |
string |
message, |
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float |
duration |
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) |
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inline |
◆ continueButton
GUIButton PixelCrushers.DialogueSystem.UnityGUI.UnityAlertControls.continueButton |
Optional continue button to close the alert immediately.
◆ line
GUILabel PixelCrushers.DialogueSystem.UnityGUI.UnityAlertControls.line |
The label used to show the alert message text.
◆ panel
GUIControl PixelCrushers.DialogueSystem.UnityGUI.UnityAlertControls.panel |
The alert panel.
A panel is optional, but you may want one so you can include a background image, panel-wide effects, etc.
◆ isVisible
override bool PixelCrushers.DialogueSystem.UnityGUI.UnityAlertControls.isVisible |
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get |
Is an alert currently showing?
true
if showing; otherwise, false
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The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/UI/Legacy/Dialogue/Controls/UnityAlertControls.cs