This is a TopDown ButtonActivated component that invokes OnUse on any Dialogue System triggers.
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This is a TopDown ButtonActivated component that invokes OnUse on any Dialogue System triggers.
◆ ActivateZone()
override void PixelCrushers.DialogueSystem.TopDownEngineSupport.UseOnButtonActivated.ActivateZone |
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inlineprotected |
◆ Initialization()
override void PixelCrushers.DialogueSystem.TopDownEngineSupport.UseOnButtonActivated.Initialization |
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inline |
◆ OnConversationEnd()
virtual void PixelCrushers.DialogueSystem.TopDownEngineSupport.UseOnButtonActivated.OnConversationEnd |
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Transform |
actor | ) |
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inlineprotectedvirtual |
◆ TemporarilyBlockActivation()
IEnumerator PixelCrushers.DialogueSystem.TopDownEngineSupport.UseOnButtonActivated.TemporarilyBlockActivation |
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inlineprotected |
◆ TriggerEnter()
override void PixelCrushers.DialogueSystem.TopDownEngineSupport.UseOnButtonActivated.TriggerEnter |
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GameObject |
collider | ) |
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inlineprotected |
◆ TriggerExit()
override void PixelCrushers.DialogueSystem.TopDownEngineSupport.UseOnButtonActivated.TriggerExit |
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GameObject |
collider | ) |
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inlineprotected |
◆ hidePromptOnlyDuringConversation
bool PixelCrushers.DialogueSystem.TopDownEngineSupport.UseOnButtonActivated.hidePromptOnlyDuringConversation = true |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/TopDownEngine Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/TopDown Engine Support/Scripts/UseOnButtonActivated.cs