Adds option to integrate Dialogue System saving with TopDown Engine SaveLoadManager.
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virtual void | OnEnable () |
| On enable, we start listening for MMGameEvents.
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virtual void | OnDisable () |
| On disable, we stop listening for MMGameEvents.
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Adds option to integrate Dialogue System saving with TopDown Engine SaveLoadManager.
◆ LoadDialogueSystem()
void PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener.LoadDialogueSystem |
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inline |
◆ OnDisable()
virtual void PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener.OnDisable |
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inlineprotectedvirtual |
On disable, we stop listening for MMGameEvents.
◆ OnEnable()
virtual void PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener.OnEnable |
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inlineprotectedvirtual |
On enable, we start listening for MMGameEvents.
◆ OnMMEvent()
virtual void PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener.OnMMEvent |
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MMGameEvent |
gameEvent | ) |
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inlinevirtual |
◆ SaveDialogueSystem()
void PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener.SaveDialogueSystem |
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◆ _saveFileExtension
const string PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener._saveFileExtension = ".data" |
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◆ _saveFolderName
const string PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener._saveFolderName = "DialogueSystem/" |
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staticprotected |
◆ handleMMSaveLoadEvents
bool PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener.handleMMSaveLoadEvents = false |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/TopDownEngine Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/TopDown Engine Support/Scripts/DialogueSystemTopDownEventListener.cs