Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI and TextMeshPro controls.
More...
Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI and TextMeshPro controls.
◆ Awake()
void PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.Awake |
( |
| ) |
|
|
inline |
◆ Hide()
void PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.Hide |
( |
| ) |
|
|
inline |
◆ OnBarkStart()
void PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.OnBarkStart |
( |
Transform |
actor | ) |
|
|
inline |
◆ Show()
void PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.Show |
( |
string |
useMessage | ) |
|
|
inline |
◆ Start()
void PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.Start |
( |
| ) |
|
|
inline |
◆ UpdateDisplay()
void PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.UpdateDisplay |
( |
bool |
inRange | ) |
|
|
inline |
◆ animationTransitions
◆ inRangeColor
Color PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.inRangeColor = Color.yellow |
◆ nameText
TMPro.TextMeshProUGUI PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.nameText = null |
The text for the name of the current selection.
◆ outOfRangeColor
Color PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.outOfRangeColor = Color.gray |
◆ reticleInRange
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.reticleInRange = null |
The graphic to show if the selection is in range.
◆ reticleOutOfRange
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.reticleOutOfRange = null |
The graphic to show if the selection is out of range.
◆ useMessageText
TMPro.TextMeshProUGUI PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.useMessageText = null |
The text for the use message (e.g., "Press spacebar to use").
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/TextMeshPro Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/TextMesh Pro Support/Scripts/Selector/UsableTextMeshPro.cs