PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation Class Reference

Pauses RFPS's AI when an NPC is engaged in a conversation. More...

Inheritance diagram for PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation:
Collaboration diagram for PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation:

Public Member Functions

void OnConversationStart (Transform actor)
 
void OnConversationEnd (Transform actor)
 
void PauseAI ()
 
void UnpauseAI ()
 

Public Attributes

bool lookAtSpeaker = true
 
bool idle = true
 

Detailed Description

Pauses RFPS's AI when an NPC is engaged in a conversation.

Member Function Documentation

◆ OnConversationEnd()

void PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.OnConversationEnd ( Transform  actor)
inline

◆ OnConversationStart()

void PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.OnConversationStart ( Transform  actor)
inline

◆ PauseAI()

void PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.PauseAI ( )
inline

◆ UnpauseAI()

void PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.UnpauseAI ( )
inline

Member Data Documentation

◆ idle

bool PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.idle = true

◆ lookAtSpeaker

bool PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.lookAtSpeaker = true

The documentation for this class was generated from the following file: