Pauses RFPS's AI when an NPC is engaged in a conversation.
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Pauses RFPS's AI when an NPC is engaged in a conversation.
◆ OnConversationEnd()
void PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.OnConversationEnd |
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◆ OnConversationStart()
void PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.OnConversationStart |
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actor | ) |
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◆ PauseAI()
void PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.PauseAI |
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◆ UnpauseAI()
void PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.UnpauseAI |
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◆ idle
bool PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.idle = true |
◆ lookAtSpeaker
bool PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.PauseAIOnConversation.lookAtSpeaker = true |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/RFPS Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/Realistic FPS Prefab Support/Scripts/PauseAIOnConversation.cs