A quest condition checks the state of a quest. More...
Public Attributes | |
string | questName = string.Empty |
The name of the quest. | |
QuestState | questState |
The allowable quest states for the condition to be true. | |
bool | checkQuestEntry = false |
int | entryNumber |
QuestState | questEntryState |
The allowable quest entry states for the condition to be true. | |
Properties | |
bool | IsTrue [get] |
Indicates whether this QuestCondition is true. | |
A quest condition checks the state of a quest.
Question conditions are part of a Condition.
bool PixelCrushers.DialogueSystem.QuestCondition.checkQuestEntry = false |
int PixelCrushers.DialogueSystem.QuestCondition.entryNumber |
QuestState PixelCrushers.DialogueSystem.QuestCondition.questEntryState |
The allowable quest entry states for the condition to be true.
string PixelCrushers.DialogueSystem.QuestCondition.questName = string.Empty |
The name of the quest.
If you are using the QuestLog class, this should be the name of an entry in the Lua table "Item[]". If the name is blank, there is no quest condition.
QuestState PixelCrushers.DialogueSystem.QuestCondition.questState |
The allowable quest states for the condition to be true.
|
get |
Indicates whether this QuestCondition is true.