PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject Class Reference
Inheritance diagram for PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject:
Collaboration diagram for PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject:

Public Member Functions

override void Reset ()
 
override string ErrorCheck ()
 
override void OnEnter ()
 
override void OnUpdate ()
 

Public Attributes

FsmString dialogueSystemVariable
 
FsmGameObject playMakerVariable
 
FsmBool toDialogueSystem
 
FsmBool searchSceneObjects = new FsmBool(true)
 
FsmBool searchPrefabs = new FsmBool(false)
 
bool everyFrame
 

Member Function Documentation

◆ ErrorCheck()

override string PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.ErrorCheck ( )
inline

◆ OnEnter()

override void PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.OnEnter ( )
inline

◆ OnUpdate()

override void PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.OnUpdate ( )
inline

◆ Reset()

override void PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.Reset ( )
inline

Member Data Documentation

◆ dialogueSystemVariable

FsmString PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.dialogueSystemVariable

◆ everyFrame

bool PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.everyFrame

◆ playMakerVariable

FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.playMakerVariable

◆ searchPrefabs

FsmBool PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.searchPrefabs = new FsmBool(false)

◆ searchSceneObjects

FsmBool PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.searchSceneObjects = new FsmBool(true)

◆ toDialogueSystem

FsmBool PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.toDialogueSystem

The documentation for this class was generated from the following file: