◆ ErrorCheck()
override string PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.ErrorCheck |
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◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.OnEnter |
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◆ OnUpdate()
override void PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.OnUpdate |
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◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.Reset |
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◆ dialogueSystemVariable
FsmString PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.dialogueSystemVariable |
◆ everyFrame
bool PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.everyFrame |
◆ playMakerVariable
FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.playMakerVariable |
◆ searchPrefabs
FsmBool PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.searchPrefabs = new FsmBool(false) |
◆ searchSceneObjects
FsmBool PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.searchSceneObjects = new FsmBool(true) |
◆ toDialogueSystem
FsmBool PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject.toDialogueSystem |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/PlayMaker Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/PlayMaker Support/Actions/SyncGameObject.cs