PixelCrushers.DialogueSystem.PlayMaker.StartSequence Class Reference
Inheritance diagram for PixelCrushers.DialogueSystem.PlayMaker.StartSequence:
Collaboration diagram for PixelCrushers.DialogueSystem.PlayMaker.StartSequence:

Public Member Functions

override void Reset ()
 
override void OnEnter ()
 

Public Attributes

FsmString sequence
 
FsmGameObject speaker
 
FsmGameObject listener
 
FsmBool informParticipants
 
FsmObject storeResult
 
FsmString waitForMessage
 
FsmEvent messageEvent
 

Member Function Documentation

◆ OnEnter()

override void PixelCrushers.DialogueSystem.PlayMaker.StartSequence.OnEnter ( )
inline

◆ Reset()

override void PixelCrushers.DialogueSystem.PlayMaker.StartSequence.Reset ( )
inline

Member Data Documentation

◆ informParticipants

FsmBool PixelCrushers.DialogueSystem.PlayMaker.StartSequence.informParticipants

◆ listener

FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.StartSequence.listener

◆ messageEvent

FsmEvent PixelCrushers.DialogueSystem.PlayMaker.StartSequence.messageEvent

◆ sequence

FsmString PixelCrushers.DialogueSystem.PlayMaker.StartSequence.sequence

◆ speaker

FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.StartSequence.speaker

◆ storeResult

FsmObject PixelCrushers.DialogueSystem.PlayMaker.StartSequence.storeResult

◆ waitForMessage

FsmString PixelCrushers.DialogueSystem.PlayMaker.StartSequence.waitForMessage

The documentation for this class was generated from the following file: