◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.StartConversation.OnEnter |
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inline |
◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.StartConversation.Reset |
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inline |
◆ actor
FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.StartConversation.actor |
◆ conversant
FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.StartConversation.conversant |
◆ conversation
FsmString PixelCrushers.DialogueSystem.PlayMaker.StartConversation.conversation |
◆ exclusive
FsmBool PixelCrushers.DialogueSystem.PlayMaker.StartConversation.exclusive |
◆ replace
FsmBool PixelCrushers.DialogueSystem.PlayMaker.StartConversation.replace |
◆ startingEntryID
FsmInt PixelCrushers.DialogueSystem.PlayMaker.StartConversation.startingEntryID |
◆ startingEntryTitle
FsmString PixelCrushers.DialogueSystem.PlayMaker.StartConversation.startingEntryTitle |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/PlayMaker Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/PlayMaker Support/Actions/StartConversation.cs