PixelCrushers.DialogueSystem.PlayMaker.GetAllLuaElements Class Reference
Inheritance diagram for PixelCrushers.DialogueSystem.PlayMaker.GetAllLuaElements:
Collaboration diagram for PixelCrushers.DialogueSystem.PlayMaker.GetAllLuaElements:

Public Member Functions

override void Reset ()
 
override string ErrorCheck ()
 
override void OnEnter ()
 

Public Attributes

LuaElementTypeEnum elementType
 
FsmBool allRuntimeElements = new FsmBool(true)
 
FsmArray storeStringArrayResult
 

Member Function Documentation

◆ ErrorCheck()

override string PixelCrushers.DialogueSystem.PlayMaker.GetAllLuaElements.ErrorCheck ( )
inline

◆ OnEnter()

override void PixelCrushers.DialogueSystem.PlayMaker.GetAllLuaElements.OnEnter ( )
inline

◆ Reset()

override void PixelCrushers.DialogueSystem.PlayMaker.GetAllLuaElements.Reset ( )
inline

Member Data Documentation

◆ allRuntimeElements

FsmBool PixelCrushers.DialogueSystem.PlayMaker.GetAllLuaElements.allRuntimeElements = new FsmBool(true)

◆ elementType

LuaElementTypeEnum PixelCrushers.DialogueSystem.PlayMaker.GetAllLuaElements.elementType

◆ storeStringArrayResult

FsmArray PixelCrushers.DialogueSystem.PlayMaker.GetAllLuaElements.storeStringArrayResult

The documentation for this class was generated from the following file: