◆ BarkSource
Enumerator |
---|
Conversation | |
Text | |
◆ OnEnter()
override void PixelCrushers.DialogueSystem.PlayMaker.Bark.OnEnter |
( |
| ) |
|
|
inline |
◆ Reset()
override void PixelCrushers.DialogueSystem.PlayMaker.Bark.Reset |
( |
| ) |
|
|
inline |
◆ barkSequence
FsmString PixelCrushers.DialogueSystem.PlayMaker.Bark.barkSequence |
◆ barkSource
◆ barkText
FsmString PixelCrushers.DialogueSystem.PlayMaker.Bark.barkText |
◆ conversation
FsmString PixelCrushers.DialogueSystem.PlayMaker.Bark.conversation |
◆ listener
FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.Bark.listener |
◆ speaker
FsmGameObject PixelCrushers.DialogueSystem.PlayMaker.Bark.speaker |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/PlayMaker Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/PlayMaker Support/Actions/Bark.cs