Settings used by DialogueSystemController to set up the PersistentDataManager. More...
Public Attributes | |
PersistentDataManager.RecordPersistentDataOn | recordPersistentDataOn = PersistentDataManager.RecordPersistentDataOn.AllGameObjects |
bool | includeActorData = true |
bool | includeAllItemData = false |
bool | includeLocationData = false |
bool | includeStatusAndRelationshipData = true |
bool | includeAllConversationFields = false |
string | saveConversationSimStatusWithField = string.Empty |
string | saveDialogueEntrySimStatusWithField = string.Empty |
int | asyncGameObjectBatchSize = 1000 |
int | asyncDialogueEntryBatchSize = 100 |
bool | initializeNewVariables = true |
Settings used by DialogueSystemController to set up the PersistentDataManager.
int PixelCrushers.DialogueSystem.PersistentDataSettings.asyncDialogueEntryBatchSize = 100 |
int PixelCrushers.DialogueSystem.PersistentDataSettings.asyncGameObjectBatchSize = 1000 |
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeActorData = true |
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeAllConversationFields = false |
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeAllItemData = false |
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeLocationData = false |
bool PixelCrushers.DialogueSystem.PersistentDataSettings.includeStatusAndRelationshipData = true |
bool PixelCrushers.DialogueSystem.PersistentDataSettings.initializeNewVariables = true |
PersistentDataManager.RecordPersistentDataOn PixelCrushers.DialogueSystem.PersistentDataSettings.recordPersistentDataOn = PersistentDataManager.RecordPersistentDataOn.AllGameObjects |
string PixelCrushers.DialogueSystem.PersistentDataSettings.saveConversationSimStatusWithField = string.Empty |
string PixelCrushers.DialogueSystem.PersistentDataSettings.saveDialogueEntrySimStatusWithField = string.Empty |