This Lua script wizard is meant to be called from a custom editor's OnInspectorGUI() method.
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enum | ConditionWizardResourceType {
Quest
, QuestEntry
, Variable
, Actor
,
Item
, Location
, SimStatus
, Custom
,
ManualEnter
} |
|
enum | ScriptWizardResourceType {
Quest
, QuestEntry
, Variable
, Actor
,
Item
, Location
, SimStatus
, Alert
,
Custom
, ManualEnter
} |
|
enum | EqualityType { Is
, IsNot
} |
|
enum | ComparisonType {
Is
, IsNot
, Less
, Greater
,
LessEqual
, GreaterEqual
, Between
} |
|
enum | LogicalOperatorType { All
, Any
} |
|
enum | BooleanType { True
, False
} |
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enum | SimStatusType { Untouched
, WasOffered
, WasDisplayed
} |
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static ScriptWizardResourceType | GetConditionResourceTypeToScriptResourceType (ConditionWizardResourceType conditionResourceType) |
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static ConditionWizardResourceType | GetScriptResourceTypeToConditionResourceType (ScriptWizardResourceType scriptResourceType) |
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DialogueDatabase | database |
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string[] | questNames = new string[0] |
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string[] | complexQuestNames = new string[0] |
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string[] | variableNames = new string[0] |
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string[] | variablePopupNames = new string[0] |
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FieldType[] | variableTypes = new FieldType[0] |
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string[] | actorNames = new string[0] |
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string[] | actorFieldNames = new string[0] |
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FieldType[] | actorFieldTypes = new FieldType[0] |
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string[] | itemNames = new string[0] |
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string[] | itemFieldNames = new string[0] |
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FieldType[] | itemFieldTypes = new FieldType[0] |
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string[] | locationNames = new string[0] |
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string[] | locationFieldNames = new string[0] |
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FieldType[] | locationFieldTypes = new FieldType[0] |
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static ConditionWizardResourceType | s_lastWizardResourceType = ConditionWizardResourceType.Quest |
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CustomFieldType | GetCustomFieldType< T > (List< T > assets, int assetIndex, int fieldIndex) |
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string | GetDefaultNewVariableValue (FieldType fieldType) |
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This Lua script wizard is meant to be called from a custom editor's OnInspectorGUI() method.