PixelCrushers.DialogueSystem.LocalizeTextMesh Class Reference

This script localizes the content of the TextMesh element on this GameObject. More...

Inheritance diagram for PixelCrushers.DialogueSystem.LocalizeTextMesh:
Collaboration diagram for PixelCrushers.DialogueSystem.LocalizeTextMesh:

Public Member Functions

virtual void LocalizeText ()
 
virtual void UpdateFieldName (string newFieldName="")
 
- Public Member Functions inherited from PixelCrushers.LocalizeUI
virtual void ValidateFieldNames ()
 If fieldName(s), tmpFieldName(s) are blank, set them to the UI element's text.
 
virtual void UpdateText ()
 Set UI element's text (and possibly font) according to current language.
 
virtual void SetFieldName (string newFieldName="")
 Sets the field name, which is the key to use in the text table.
 
virtual void UpdateDropdownOptions ()
 If changing the Dropdown options, call this afterward to update the localization.
 

Additional Inherited Members

- Protected Member Functions inherited from PixelCrushers.LocalizeUI
virtual void Start ()
 
virtual void OnEnable ()
 
virtual bool HasLanguage (string language)
 
virtual bool HasField (string fieldName)
 
virtual string GetLocalizedText (string fieldName)
 
- Properties inherited from PixelCrushers.LocalizeUI
TextTable textTable [get, set]
 
LocalizedFonts localizedFonts [get, set]
 
string fieldName [get, set]
 
bool started [get]
 
List< string > fieldNames [get, set]
 
List< string > tmpFieldNames [get, set]
 
UnityEngine.UI.Text text [get, set]
 
UnityEngine.UI.Dropdown dropdown [get, set]
 

Detailed Description

This script localizes the content of the TextMesh element on this GameObject.

You can assign the localized text table to this script or the Dialogue Manager. The element's starting text value serves as the field name to look up in the table.

Note: Since TextMesh has been deprecated in later versions of Unity, this component is only valid for Unity 2018.2 or older.

Member Function Documentation

◆ LocalizeText()

virtual void PixelCrushers.DialogueSystem.LocalizeTextMesh.LocalizeText ( )
inlinevirtual

◆ UpdateFieldName()

virtual void PixelCrushers.DialogueSystem.LocalizeTextMesh.UpdateFieldName ( string  newFieldName = "")
inlinevirtual

The documentation for this class was generated from the following file: