Includes an Inventory in persistent data.
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Includes an Inventory in persistent data.
◆ OnApplyPersistentData() [1/2]
void PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.OnApplyPersistentData |
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◆ OnApplyPersistentData() [2/2]
void PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.OnApplyPersistentData |
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◆ OnDisable() [1/2]
void PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.OnDisable |
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◆ OnDisable() [2/2]
void PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.OnDisable |
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◆ OnEnable() [1/2]
void PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.OnEnable |
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◆ OnEnable() [2/2]
void PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.OnEnable |
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◆ OnRecordPersistentData() [1/2]
void PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.OnRecordPersistentData |
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◆ OnRecordPersistentData() [2/2]
void PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.OnRecordPersistentData |
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◆ playerID
string PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.playerID = string.Empty |
◆ savedDataVariableName
string PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.savedDataVariableName |
◆ actualVariableName
string PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory.actualVariableName |
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The documentation for this class was generated from the following files:
- C:/Dev/Dialogue System/Dev/Integration2/Corgi Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/Inventory Engine Support/Scripts/PersistentInventory.cs
- C:/Dev/Dialogue System/Dev/Integration2/TopDownEngine Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/Inventory Engine Support/Scripts/PersistentInventory.cs