|
Inventory | FindInventory (string inventoryName) |
|
InventoryItem | FindItem (string itemID, bool logWarningIfNotFound=true) |
|
int | FindItemIndex (Inventory inventory, string itemID) |
|
void | mmAddItem (string inventoryName, string itemID, double quantity) |
|
void | mmRemoveItem (string inventoryName, string itemID, double quantity) |
|
double | mmGetQuantity (string inventoryName, string itemID) |
|
void | mmUseItem (string inventoryName, string itemID) |
|
void | mmDropItem (string inventoryName, string itemID) |
|
void | mmEquipItem (string inventoryName, string itemID) |
|
void | mmUnEquipItem (string inventoryName, string itemID) |
|
void | mmEmptyInventory (string inventoryName) |
|
double | mmGetNumFreeSlots (string inventoryName) |
|
double | mmGetNumFilledSlots (string inventoryName) |
|
void | mmResizeSlots (string inventoryName, double columns, double rows) |
|
Inventory | FindInventory (string inventoryName) |
|
InventoryItem | FindItem (string itemID, bool logWarningIfNotFound=true) |
|
int | FindItemIndex (Inventory inventory, string itemID) |
|
void | mmAddItem (string inventoryName, string itemID, double quantity) |
|
void | mmRemoveItem (string inventoryName, string itemID, double quantity) |
|
double | mmGetQuantity (string inventoryName, string itemID) |
|
void | mmUseItem (string inventoryName, string itemID) |
|
void | mmDropItem (string inventoryName, string itemID) |
|
void | mmEquipItem (string inventoryName, string itemID) |
|
void | mmUnEquipItem (string inventoryName, string itemID) |
|
void | mmEmptyInventory (string inventoryName) |
|
double | mmGetNumFreeSlots (string inventoryName) |
|
double | mmGetNumFilledSlots (string inventoryName) |
|
void | mmResizeSlots (string inventoryName, double columns, double rows) |
|
Adds Lua functions to work with Inventory Engine.