PixelCrushers.DialogueSystem.InventoryEngineSupport.DialogueSystemInventoryEngineMethods Class Reference

Updates the quest tracker HUD and invokes a UnityEvent when an Inventory's content changes. More...

Inheritance diagram for PixelCrushers.DialogueSystem.InventoryEngineSupport.DialogueSystemInventoryEngineMethods:
Collaboration diagram for PixelCrushers.DialogueSystem.InventoryEngineSupport.DialogueSystemInventoryEngineMethods:

Public Member Functions

void SetEventSystemNavigationEvents (bool value)
 Set the UI EventSystem's Send Navigation Events checkbox.
 
void SetInventoryInputManager (bool value)
 Enables or disables Inventory Engine's input manager to allow opening/closing of inventories.
 
void SetEventSystemNavigationEvents (bool value)
 Set the UI EventSystem's Send Navigation Events checkbox.
 
void SetInventoryInputManager (bool value)
 Enables or disables Inventory Engine's input manager to allow opening/closing of inventories.
 

Detailed Description

Updates the quest tracker HUD and invokes a UnityEvent when an Inventory's content changes.

Adds option to integrate Dialogue System saving with Inventory Engine SaveLoadManager.

Member Function Documentation

◆ SetEventSystemNavigationEvents() [1/2]

void PixelCrushers.DialogueSystem.InventoryEngineSupport.DialogueSystemInventoryEngineMethods.SetEventSystemNavigationEvents ( bool  value)
inline

Set the UI EventSystem's Send Navigation Events checkbox.

Inventory Engine disables this when inventory is closed, but you may need it open to navigate other UIs.

◆ SetEventSystemNavigationEvents() [2/2]

void PixelCrushers.DialogueSystem.InventoryEngineSupport.DialogueSystemInventoryEngineMethods.SetEventSystemNavigationEvents ( bool  value)
inline

Set the UI EventSystem's Send Navigation Events checkbox.

Inventory Engine disables this when inventory is closed, but you may need it open to navigate other UIs.

◆ SetInventoryInputManager() [1/2]

void PixelCrushers.DialogueSystem.InventoryEngineSupport.DialogueSystemInventoryEngineMethods.SetInventoryInputManager ( bool  value)
inline

Enables or disables Inventory Engine's input manager to allow opening/closing of inventories.

You might want to disable then when a pause menu is open, for example.

Parameters
value

◆ SetInventoryInputManager() [2/2]

void PixelCrushers.DialogueSystem.InventoryEngineSupport.DialogueSystemInventoryEngineMethods.SetInventoryInputManager ( bool  value)
inline

Enables or disables Inventory Engine's input manager to allow opening/closing of inventories.

You might want to disable then when a pause menu is open, for example.

Parameters
value

The documentation for this class was generated from the following files: