◆ OnAfterDeserialize()
void PixelCrushers.DialogueSystem.InkSupport.InkSaverData.OnAfterDeserialize |
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◆ OnBeforeSerialize()
void PixelCrushers.DialogueSystem.InkSupport.InkSaverData.OnBeforeSerialize |
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◆ current
string PixelCrushers.DialogueSystem.InkSupport.InkSaverData.current |
◆ jsonDict
Dictionary<string, string> PixelCrushers.DialogueSystem.InkSupport.InkSaverData.jsonDict |
◆ wasPlayerSpeaking
bool PixelCrushers.DialogueSystem.InkSupport.InkSaverData.wasPlayerSpeaking |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/Ink Integration/Assets/Plugins/Pixel Crushers/Dialogue System/Third Party Support/Ink Support/Scripts/InkSaver.cs