PixelCrushers.DialogueSystem.InkSupport.InkSaver Class Reference

Saver script for the Dialogue System's Ink integration. More...

Inheritance diagram for PixelCrushers.DialogueSystem.InkSupport.InkSaver:
Collaboration diagram for PixelCrushers.DialogueSystem.InkSupport.InkSaver:

Public Member Functions

override void OnEnable ()
 
override void OnDisable ()
 
override void OnBeforeSceneChange ()
 The Save System will call this method before scene changes.
 
override string RecordData ()
 
override void ApplyData (string s)
 
override void OnRestartGame ()
 The Save System will call this method when restarting the game.
 
- Public Member Functions inherited from PixelCrushers.Saver
virtual void Awake ()
 
virtual void Start ()
 
virtual void Reset ()
 
virtual void OnDestroy ()
 
string RecordData ()
 This method should return a string that represents the data you want to save.
 
void ApplyData (string s)
 This method should process the string representation of saved data and apply it to the current state of the game.
 
virtual void ApplyDataImmediate ()
 If the Saver needs to pull data from the Save System immediately after loading a scene, instead of waiting for ApplyData to be called at it its normal time, it can implement this method.
 

Protected Member Functions

void OnLoadStarted ()
 

Additional Inherited Members

- Protected Attributes inherited from PixelCrushers.Saver
string m_runtimeKey = null
 
- Properties inherited from PixelCrushers.Saver
bool appendSaverTypeToKey [get, set]
 Append the name of this saver type to the key.
 
virtual string key [get, set]
 Save data under this key.
 
string _internalKeyValue [get, set]
 Accesses the internal key value.
 
virtual bool saveAcrossSceneChanges [get, set]
 Save when changing scenes to be able to restore saved state when returning to scene.
 
virtual bool restoreStateOnStart [get, set]
 

Detailed Description

Saver script for the Dialogue System's Ink integration.

Replaces the DialogueSystemInkIntegration.includeInSaveData checkbox.

Note: If conversation(s) are active, currently saves only the most recently-started active conversation, to preserve the format of old saved games.

Member Function Documentation

◆ ApplyData()

override void PixelCrushers.DialogueSystem.InkSupport.InkSaver.ApplyData ( string  s)
inline

◆ OnBeforeSceneChange()

override void PixelCrushers.DialogueSystem.InkSupport.InkSaver.OnBeforeSceneChange ( )
inlinevirtual

The Save System will call this method before scene changes.

If your saver listens for OnDisable or OnDestroy messages (see DestructibleSaver for example), it can use this method to ignore the next OnDisable or OnDestroy message since they will be called because the entire scene is being unloaded.

Reimplemented from PixelCrushers.Saver.

◆ OnDisable()

override void PixelCrushers.DialogueSystem.InkSupport.InkSaver.OnDisable ( )
inlinevirtual

Reimplemented from PixelCrushers.Saver.

◆ OnEnable()

override void PixelCrushers.DialogueSystem.InkSupport.InkSaver.OnEnable ( )
inlinevirtual

Reimplemented from PixelCrushers.Saver.

◆ OnLoadStarted()

void PixelCrushers.DialogueSystem.InkSupport.InkSaver.OnLoadStarted ( )
inlineprotected

◆ OnRestartGame()

override void PixelCrushers.DialogueSystem.InkSupport.InkSaver.OnRestartGame ( )
inlinevirtual

The Save System will call this method when restarting the game.

Your saver can reset data to a fresh state if necessary.

Reimplemented from PixelCrushers.Saver.

◆ RecordData()

override string PixelCrushers.DialogueSystem.InkSupport.InkSaver.RecordData ( )
inline

The documentation for this class was generated from the following file: