◆ CameraSettings() [1/2]
PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.CameraSettings |
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◆ CameraSettings() [2/2]
PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.CameraSettings |
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CameraSettings |
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◆ alternateCameraObject
GameObject PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.alternateCameraObject = null |
An alternate camera object to use instead of sequencerCamera.
Use this, for example, if you have an Oculus VR GameObject that's a parent of two cameras. Currently this must be an object in the scene, not a prefab.
◆ cameraAngles
GameObject PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.cameraAngles = null |
The camera angle object (or prefab) to use for the "Camera()" sequence command.
See Camera() for more information.
◆ defaultPlayerSequence
string PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.defaultPlayerSequence = string.Empty |
◆ defaultResponseMenuSequence
string PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.defaultResponseMenuSequence = string.Empty |
◆ defaultSequence
string PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.defaultSequence = "Delay({{end}})" |
The default sequence to use if the dialogue entry doesn't have a sequence defined in its Sequence field.
See dialogueCreation and sequencer for more information. The special keyword "{{end}}" gets replaced by the default duration for the subtitle being displayed.
◆ disableInternalSequencerCommands
bool PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.disableInternalSequencerCommands = false |
Set true
to disable the internal sequencer commands – for example, if you want to replace them with your own.
◆ entrytagFormat
The format to use for the entrytag
keyword.
◆ keepCameraPositionAtConversationEnd
bool PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.keepCameraPositionAtConversationEnd = false |
If conversation's sequences use Main Camera, leave camera in current position at end of conversation instead of restoring pre-conversation position.
◆ reportMissingAudioFiles
bool PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.reportMissingAudioFiles = false |
By default, Audio() and AudioWait() sequencer commands don't report missing audio files to reduce Console spam during development.
Set this true to report missing audio files.
◆ sequencerCamera
Camera PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.sequencerCamera = null |
The camera (or prefab) to use for sequences.
If unassigned, the sequencer will use the main camera; when the sequence is done, it will restore the main camera's original position.
◆ showSubtitleOnEmptyContinue
bool PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings.showSubtitleOnEmptyContinue = false |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/Shared/DisplaySettings.cs