◆ BarkSettings() [1/2]
PixelCrushers.DialogueSystem.DisplaySettings.BarkSettings.BarkSettings |
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◆ BarkSettings() [2/2]
PixelCrushers.DialogueSystem.DisplaySettings.BarkSettings.BarkSettings |
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BarkSettings |
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◆ allowBarksDuringConversations
bool PixelCrushers.DialogueSystem.DisplaySettings.BarkSettings.allowBarksDuringConversations = true |
Set true
to allow barks to play during conversations.
◆ barkCharsPerSecond
float PixelCrushers.DialogueSystem.DisplaySettings.BarkSettings.barkCharsPerSecond = 0 |
Show barks for this many characters per second.
If zero, use Subtitle Settings > Subtitle Chars Per Second.
◆ defaultBarkSequence
string PixelCrushers.DialogueSystem.DisplaySettings.BarkSettings.defaultBarkSequence = string.Empty |
If non-blank, play this sequence with barks that don't specify their own Sequence.
◆ minBarkSeconds
float PixelCrushers.DialogueSystem.DisplaySettings.BarkSettings.minBarkSeconds = 0 |
Show barks for at least this many seconds.
If zero, use Subtitle Settings > Min Subtitle Seconds.
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/MVC/View/Shared/DisplaySettings.cs