Renames Dialogue System database assets (e.g., variables) across databases, prefabs, and asset files.
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static void | ProcessAssets (string title, string originalName, string replacementName, ProcessFileDelegate processFileHandler, ProcessSceneDelegate processSceneHandler, ProcessPrefabDelegate processPrefabHandler) |
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static void | ProcessAssetFile (string filename, string assetPath, string originalName, string replacementName, ProcessFileDelegate processFileHandler, ProcessSceneDelegate processSceneHandler, ProcessPrefabDelegate processPrefabHandler) |
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static string | FindVariable (string variableName, string replacementName) |
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static void | ProcessVariableInFile (string filename, string assetPath, string originalName, string replacementName, ProcessSceneDelegate processSceneHandler, ProcessPrefabDelegate processPrefabHandler) |
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static bool | ProcessVariableInScene (string originalName, string replacementName) |
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static bool | ProcessVariableInPrefab (string assetPath, string originalName, string replacementName) |
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static string | FindActor (string actorName, string replacementName) |
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static void | ProcessActorInFile (string filename, string assetPath, string originalName, string replacementName, ProcessSceneDelegate processSceneHandler, ProcessPrefabDelegate processPrefabHandler) |
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static bool | ProcessActorInScene (string originalName, string replacementName) |
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static bool | ProcessActorInPrefab (string assetPath, string originalName, string replacementName) |
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static string | FindQuest (string questName, string replacementName) |
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static bool | FindText (string originalSubstring, string replacementSubstring, bool replace, ref string text) |
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static bool | FindLuaFunction (string funcName, string originalName, string replacementName, bool replace, ref string text) |
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static void | ProcessQuestInFile (string filename, string assetPath, string originalName, string replacementName, ProcessSceneDelegate processSceneHandler, ProcessPrefabDelegate processPrefabHandler) |
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static bool | ProcessQuestInScene (string originalName, string replacementName) |
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static bool | ProcessQuestInPrefab (string assetPath, string originalName, string replacementName) |
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static bool | FindQuestInDialogueSystemTrigger (DialogueSystemTrigger dialogueSystemTrigger, string originalName, string replacementName, bool replace, bool isPrefab) |
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static bool | FindQuestInQuestStateListener (QuestStateListener questStateListener, string originalName, string replacementName, bool replace, bool isPrefab) |
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static string | FindConversation (string conversationTitle, string replacementName) |
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static void | ProcessConversationInFile (string filename, string assetPath, string originalTitle, string replacementTitle, ProcessSceneDelegate processSceneHandler, ProcessPrefabDelegate processPrefabHandler) |
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static bool | ProcessConversationInScene (string originalTitle, string replacementTitle) |
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static bool | ProcessConversationInPrefab (string assetPath, string originalTitle, string replacementTitle) |
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static bool | FindConversationInDialogueSystemTrigger (DialogueSystemTrigger dialogueSystemTrigger, string originalTitle, string replacementTitle, bool replace, bool isPrefab) |
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static bool | FindConversationInConversationStarter (ConversationStarter conversationStarter, string originalTitle, string replacementTitle, bool replace, bool isPrefab) |
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Renames Dialogue System database assets (e.g., variables) across databases, prefabs, and asset files.
Used by DialogueSystemAssetRenamerWindow.