PixelCrushers.DialogueSystem.Demo.DemoMenu Class Reference

This script provides a rudimentary main menu for the Dialogue System's Demo. More...

Inheritance diagram for PixelCrushers.DialogueSystem.Demo.DemoMenu:
Collaboration diagram for PixelCrushers.DialogueSystem.Demo.DemoMenu:

Public Member Functions

void Open ()
 
void Close ()
 

Public Attributes

string startMessage = "Press Escape for Menu"
 
KeyCode menuKey = KeyCode.Escape
 
GUISkin guiSkin
 
bool closeWhenQuestLogOpen = true
 
bool lockCursorDuringPlay = false
 
UnityEvent onOpen = new UnityEvent()
 
UnityEvent onClose = new UnityEvent()
 

Detailed Description

This script provides a rudimentary main menu for the Dialogue System's Demo.

Member Function Documentation

◆ Close()

void PixelCrushers.DialogueSystem.Demo.DemoMenu.Close ( )
inline

◆ Open()

void PixelCrushers.DialogueSystem.Demo.DemoMenu.Open ( )
inline

Member Data Documentation

◆ closeWhenQuestLogOpen

bool PixelCrushers.DialogueSystem.Demo.DemoMenu.closeWhenQuestLogOpen = true

◆ guiSkin

GUISkin PixelCrushers.DialogueSystem.Demo.DemoMenu.guiSkin

◆ lockCursorDuringPlay

bool PixelCrushers.DialogueSystem.Demo.DemoMenu.lockCursorDuringPlay = false

◆ menuKey

KeyCode PixelCrushers.DialogueSystem.Demo.DemoMenu.menuKey = KeyCode.Escape

◆ onClose

UnityEvent PixelCrushers.DialogueSystem.Demo.DemoMenu.onClose = new UnityEvent()

◆ onOpen

UnityEvent PixelCrushers.DialogueSystem.Demo.DemoMenu.onOpen = new UnityEvent()

◆ startMessage

string PixelCrushers.DialogueSystem.Demo.DemoMenu.startMessage = "Press Escape for Menu"

The documentation for this class was generated from the following file: