Registers Lua functions for sending custom events to Bolt.
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void | BoltEvent (string gameObjectName, string eventName) |
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void | BoltEventString (string gameObjectName, string eventName, string arg) |
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void | BoltEventBool (string gameObjectName, string eventName, bool arg) |
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void | BoltEventFloat (string gameObjectName, string eventName, double arg) |
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void | TriggerBoltEvent (string gameObjectName, string eventName, object arg) |
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Registers Lua functions for sending custom events to Bolt.
◆ BoltEvent()
void PixelCrushers.DialogueSystem.BoltSupport.DialogueSystemBoltLua.BoltEvent |
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string |
gameObjectName, |
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string |
eventName |
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) |
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inline |
◆ BoltEventBool()
void PixelCrushers.DialogueSystem.BoltSupport.DialogueSystemBoltLua.BoltEventBool |
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string |
gameObjectName, |
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string |
eventName, |
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bool |
arg |
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) |
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inline |
◆ BoltEventFloat()
void PixelCrushers.DialogueSystem.BoltSupport.DialogueSystemBoltLua.BoltEventFloat |
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string |
gameObjectName, |
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string |
eventName, |
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double |
arg |
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) |
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inline |
◆ BoltEventString()
void PixelCrushers.DialogueSystem.BoltSupport.DialogueSystemBoltLua.BoltEventString |
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string |
gameObjectName, |
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string |
eventName, |
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string |
arg |
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) |
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inline |
◆ TriggerBoltEvent()
void PixelCrushers.DialogueSystem.BoltSupport.DialogueSystemBoltLua.TriggerBoltEvent |
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string |
gameObjectName, |
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string |
eventName, |
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object |
arg |
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) |
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inline |
◆ areFunctionsRegistered
bool PixelCrushers.DialogueSystem.BoltSupport.DialogueSystemBoltLua.areFunctionsRegistered = false |
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staticprotected |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/Bolt Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/Bolt Support/DialogueSystemBoltLua.cs