PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem Class Reference

This script ties into AC's save system. More...

Inheritance diagram for PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem:
Collaboration diagram for PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem:

Public Member Functions

override string SaveData ()
 Tells the Dialogue System to save its state into an AC global variable prior to changing levels (or saving a game).
 
override void LoadData (string stringData)
 

Public Attributes

bool stopConversationsWhenLoading = false
 

Protected Member Functions

override void Start ()
 
virtual void OnDestroy ()
 
virtual void OnRestartGame ()
 

Detailed Description

This script ties into AC's save system.

If the Dialogue Manager has a Save System component, it will use it. Otherwise it will only use the Dialogue System's PersistentDataManager, which saves the dialogue database runtime values and any persistent data components but not Savers.

Member Function Documentation

◆ LoadData()

override void PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem.LoadData ( string  stringData)
inline

◆ OnDestroy()

virtual void PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem.OnDestroy ( )
inlineprotectedvirtual

◆ OnRestartGame()

virtual void PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem.OnRestartGame ( )
inlineprotectedvirtual

◆ SaveData()

override string PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem.SaveData ( )
inline

Tells the Dialogue System to save its state into an AC global variable prior to changing levels (or saving a game).

◆ Start()

override void PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem.Start ( )
inlineprotected

Member Data Documentation

◆ stopConversationsWhenLoading

bool PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem.stopConversationsWhenLoading = false

The documentation for this class was generated from the following file: