This script ties into AC's save system. More...
Public Member Functions | |
override string | SaveData () |
Tells the Dialogue System to save its state into an AC global variable prior to changing levels (or saving a game). | |
override void | LoadData (string stringData) |
Public Attributes | |
bool | stopConversationsWhenLoading = false |
Protected Member Functions | |
override void | Start () |
virtual void | OnDestroy () |
virtual void | OnRestartGame () |
This script ties into AC's save system.
If the Dialogue Manager has a Save System component, it will use it. Otherwise it will only use the Dialogue System's PersistentDataManager, which saves the dialogue database runtime values and any persistent data components but not Savers.
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inlineprotectedvirtual |
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inlineprotectedvirtual |
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inline |
Tells the Dialogue System to save its state into an AC global variable prior to changing levels (or saving a game).
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inlineprotected |
bool PixelCrushers.DialogueSystem.AdventureCreatorSupport.RememberDialogueSystem.stopConversationsWhenLoading = false |