◆ ActorPicker()
PixelCrushers.DialogueSystem.ActorPicker.ActorPicker |
( |
DialogueDatabase |
database, |
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string |
currentActor, |
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bool |
usePicker |
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) |
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inline |
◆ Draw() [1/2]
void PixelCrushers.DialogueSystem.ActorPicker.Draw |
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inline |
◆ Draw() [2/2]
void PixelCrushers.DialogueSystem.ActorPicker.Draw |
( |
Rect |
position | ) |
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inline |
Draw the picker using the specified position (for EditorGUI instead of EditorGUILayout).
- Parameters
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◆ UpdateTitles()
void PixelCrushers.DialogueSystem.ActorPicker.UpdateTitles |
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inline |
◆ currentActor
string PixelCrushers.DialogueSystem.ActorPicker.currentActor = string.Empty |
◆ database
◆ showReferenceDatabase
bool PixelCrushers.DialogueSystem.ActorPicker.showReferenceDatabase = true |
◆ usePicker
bool PixelCrushers.DialogueSystem.ActorPicker.usePicker = false |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Editor/Inspectors/Triggers/ActorPicker.cs