◆ accessory
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.accessory |
◆ armor
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.armor |
◆ atk
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.atk |
◆ boots
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.boots |
◆ cash
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.cash |
◆ def
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.def |
◆ equipment
int [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.equipment |
◆ eventVar
int [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.eventVar |
◆ exp
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.exp |
◆ globalBool
bool [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.globalBool |
◆ globalInt
int [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.globalInt |
◆ gloves
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.gloves |
◆ hat
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.hat |
◆ health
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.health |
◆ id
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.id |
◆ itemQuantity
int [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.itemQuantity |
◆ itemSlot
int [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.itemSlot |
◆ level
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.level |
◆ mana
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.mana |
◆ matk
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.matk |
◆ maxExp
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.maxExp |
◆ maxHealth
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.maxHealth |
◆ maxMana
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.maxMana |
◆ mdef
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.mdef |
◆ name
string PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.name |
◆ pos
Vector3 PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.pos |
◆ questProgress
int [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.questProgress |
◆ questSlot
int [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.questSlot |
◆ sceneIdx
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.sceneIdx |
◆ skill
int [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.skill |
◆ skillList
int [] PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.skillList |
◆ skillPoint
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.skillPoint |
◆ statusPoint
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.statusPoint |
◆ subWeapon
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.subWeapon |
◆ weapon
int PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data.weapon |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Integration2/Action-RPG Starter Kit Integration/Assets/Pixel Crushers/Dialogue System/Third Party Support/Action-RPG Starter Kit Support/Scripts/DSSaveLoad.cs