◆ Execute()
override LuaValue Language.Lua.ForInStmt.Execute |
( |
LuaTable |
enviroment, |
|
|
out bool |
isBreak |
|
) |
| |
|
inline |
◆ Body
Chunk Language.Lua.ForInStmt.Body |
◆ ExprList
List<Expr> Language.Lua.ForInStmt.ExprList = new List<Expr>() |
◆ NameList
List<string> Language.Lua.ForInStmt.NameList = new List<string>() |
The documentation for this class was generated from the following files:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Chunk/ForInStmt.cs
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Parser/Syntax/ForInStmt.cs