This custom Adventure Creator action refocuses the dialogue UI's response menu if it's active. More...
Public Member Functions | |
ActionDialogueSystemRefocusResponseMenu () | |
override float | Run () |
Public Attributes | |
int | constantID = 0 |
string | luaCode = string.Empty |
bool | syncData = false |
bool | updateQuestTracker = false |
bool | storeResult = false |
int | variableID = 0 |
Properties | |
override ActionCategory | Category [get] |
override string | Title [get] |
override string | Description [get] |
This custom Adventure Creator action refocuses the dialogue UI's response menu if it's active.
It may be useful to use this action when closing AC's Pause menu to allow the response menu to regain controller focus. The dialogue UI must be a Unity UI Dialogue UI.
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int AC.ActionDialogueSystemRefocusResponseMenu.constantID = 0 |
string AC.ActionDialogueSystemRefocusResponseMenu.luaCode = string.Empty |
bool AC.ActionDialogueSystemRefocusResponseMenu.storeResult = false |
bool AC.ActionDialogueSystemRefocusResponseMenu.syncData = false |
bool AC.ActionDialogueSystemRefocusResponseMenu.updateQuestTracker = false |
int AC.ActionDialogueSystemRefocusResponseMenu.variableID = 0 |
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