AC.ActionDialogueSystemQuestCheck Class Reference

This custom action checks the state of a quest in the Dialogue System. More...

Inheritance diagram for AC.ActionDialogueSystemQuestCheck:
Collaboration diagram for AC.ActionDialogueSystemQuestCheck:

Public Types

enum  Mode { MainState , EntryState }
 

Public Member Functions

 ActionDialogueSystemQuestCheck ()
 
override int GetNextOutputIndex ()
 

Public Attributes

int constantID = 0
 
string questName = string.Empty
 
Mode mode = Mode.MainState
 
int entryNumber = 0
 
QuestState questState
 

Properties

override ActionCategory Category [get]
 
override string Title [get]
 
override string Description [get]
 

Detailed Description

This custom action checks the state of a quest in the Dialogue System.

Member Enumeration Documentation

◆ Mode

Enumerator
MainState 
EntryState 

Constructor & Destructor Documentation

◆ ActionDialogueSystemQuestCheck()

AC.ActionDialogueSystemQuestCheck.ActionDialogueSystemQuestCheck ( )
inline

Member Function Documentation

◆ GetNextOutputIndex()

override int AC.ActionDialogueSystemQuestCheck.GetNextOutputIndex ( )
inline

Member Data Documentation

◆ constantID

int AC.ActionDialogueSystemQuestCheck.constantID = 0

◆ entryNumber

int AC.ActionDialogueSystemQuestCheck.entryNumber = 0

◆ mode

Mode AC.ActionDialogueSystemQuestCheck.mode = Mode.MainState

◆ questName

string AC.ActionDialogueSystemQuestCheck.questName = string.Empty

◆ questState

QuestState AC.ActionDialogueSystemQuestCheck.questState

Property Documentation

◆ Category

override ActionCategory AC.ActionDialogueSystemQuestCheck.Category
get

◆ Description

override string AC.ActionDialogueSystemQuestCheck.Description
get

◆ Title

override string AC.ActionDialogueSystemQuestCheck.Title
get

The documentation for this class was generated from the following file: