AC.ActionDialogueSystemPause Class Reference

This custom Adventure Creator action pauses or unpauses the Dialogue System. More...

Inheritance diagram for AC.ActionDialogueSystemPause:
Collaboration diagram for AC.ActionDialogueSystemPause:

Public Types

enum  Mode { Pause , Unpause }
 

Public Member Functions

 ActionDialogueSystemPause ()
 
override float Run ()
 

Public Attributes

Mode mode
 
bool deselect
 

Protected Member Functions

void SetGraphicRaycaster (bool value)
 

Static Protected Attributes

static bool previousAutoFocus
 

Properties

override ActionCategory Category [get]
 
override string Title [get]
 
override string Description [get]
 

Detailed Description

This custom Adventure Creator action pauses or unpauses the Dialogue System.

Member Enumeration Documentation

◆ Mode

Enumerator
Pause 
Unpause 

Constructor & Destructor Documentation

◆ ActionDialogueSystemPause()

AC.ActionDialogueSystemPause.ActionDialogueSystemPause ( )
inline

Member Function Documentation

◆ Run()

override float AC.ActionDialogueSystemPause.Run ( )
inline

◆ SetGraphicRaycaster()

void AC.ActionDialogueSystemPause.SetGraphicRaycaster ( bool  value)
inlineprotected

Member Data Documentation

◆ deselect

bool AC.ActionDialogueSystemPause.deselect

◆ mode

Mode AC.ActionDialogueSystemPause.mode

◆ previousAutoFocus

bool AC.ActionDialogueSystemPause.previousAutoFocus
staticprotected

Property Documentation

◆ Category

override ActionCategory AC.ActionDialogueSystemPause.Category
get

◆ Description

override string AC.ActionDialogueSystemPause.Description
get

◆ Title

override string AC.ActionDialogueSystemPause.Title
get

The documentation for this class was generated from the following file: