Random Dialogue System
Posted: Tue Jul 12, 2016 11:55 am
Hello Tony,
I am considering using randomly choosen dialogues for some of my NPCs. This should be short conversations that would add some nice touch to the game and make it feel less "generic". What is the best way to start with this? My guess: make a large conversation in a dedicated DB, and choose a proper dialogue thread based on a randomly selected Lua variable value. But what about other DBs present in the current scene, then?
Best!
I am considering using randomly choosen dialogues for some of my NPCs. This should be short conversations that would add some nice touch to the game and make it feel less "generic". What is the best way to start with this? My guess: make a large conversation in a dedicated DB, and choose a proper dialogue thread based on a randomly selected Lua variable value. But what about other DBs present in the current scene, then?
Best!