Announcements, support questions, and discussion for the Dialogue System.
1 Replies
636 Views
Last post by Tony Li
Sun Jan 18, 2015 8:30 am
2D On Use Trigger Help
Replies: 5
by
midgear »
Sat Jan 17, 2015 9:01 am
So I'm making a 2D game that is using the dialogue system.
I can't get the conversation to start when the On Use trigger is selected. I can...
5 Replies
1159 Views
Last post by Tony Li
Sat Jan 17, 2015 11:47 am
2 Replies
746 Views
Last post by Pedro
Fri Jan 16, 2015 6:30 am
Multiplayer Dialogue
Replies: 2
by
drod7425 »
Thu Jan 15, 2015 4:31 am
I'm working on a multiplayer dialogue project. Four players (each with a different role ) will enter into a dialogue with one or more NPCs. The NPCs...
2 Replies
1121 Views
Last post by drod7425
Thu Jan 15, 2015 9:41 am
multiple alerts at once
Replies: 2
by
bag74 »
Wed Jan 14, 2015 1:38 pm
Hi,
First of all, thank you for your previous help. I am having a bit of trouble getting multiple alerts to show up at once during a single...
2 Replies
706 Views
Last post by Tony Li
Wed Jan 14, 2015 2:44 pm
Animator state not changing
Replies: 1
by
bautistac »
Mon Jan 12, 2015 8:35 am
Hi,
I added an animator and copied the controller and show/hide animations from the UnityUI demo to my dialog panel. They will not trigger...
1 Replies
632 Views
Last post by Tony Li
Mon Jan 12, 2015 8:56 am
2 Replies
17831 Views
Last post by SamH
Sun Jan 11, 2015 5:07 am
Camera Doesn't Return After Sequence
Replies: 9
by
bautistac »
Thu Jan 08, 2015 1:29 pm
Hello again,
I am working with the sequencer to do cutscenes with camera angle changes. When I set the camera angle via conversation node...
9 Replies
1832 Views
Last post by bautistac
Fri Jan 09, 2015 2:49 pm
Quests outside of conversations
Replies: 1
by
Enki »
Fri Jan 09, 2015 9:49 am
So one of my game modes could really benefit from quests, but without any dialogues other than some alerts.
DialogueManager.AddLuaObserver(...
1 Replies
623 Views
Last post by Tony Li
Fri Jan 09, 2015 2:21 pm
1 Replies
567 Views
Last post by Tony Li
Wed Jan 07, 2015 2:07 pm
2 Replies
733 Views
Last post by andrew2110
Wed Jan 07, 2015 11:32 am
4.6 UI Barks Will Not Show
Replies: 5
by
bautistac »
Tue Jan 06, 2015 1:00 pm
Hello,
I just purchased the Dialogue System and after following the tutorials/manual, I cannot get the text window for my barks to display....
5 Replies
1051 Views
Last post by Tony Li
Wed Jan 07, 2015 7:15 am
Unity UI 4.6 assets?
Replies: 1
by
chainsawPenguin »
Sat Jan 03, 2015 4:20 pm
Per the instructions, I should import the package Assets/Dialogue System/Scripts/Unity UI Support . However, I do not see that when I expand the...
1 Replies
590 Views
Last post by Tony Li
Sat Jan 03, 2015 5:05 pm
3 Replies
1096 Views
Last post by Tony Li
Fri Dec 26, 2014 2:16 pm
Can't seem to get 4.6 Unity UI to work
Replies: 2
by
NashFM »
Mon Dec 22, 2014 6:07 pm
Hi, sorry I've been posting so many questions. Your help and support has been amazing, and I'll make sure to rate you 5 stars! I also apologize as...
2 Replies
843 Views
Last post by Tony Li
Wed Dec 24, 2014 3:40 am
5 Replies
1173 Views
Last post by Tony Li
Fri Dec 19, 2014 9:50 am
Plygame Integration Tutorial Request
Replies: 5
by
rynerlute »
Mon Dec 15, 2014 8:21 pm
Hello first off I love what you guys have done with this system I am just wondering if you wouldn't mind making a tutorial on how to integrate...
5 Replies
1293 Views
Last post by rynerlute
Fri Dec 19, 2014 5:08 am
Image colors adjustable
Replies: 9
by
Boimans »
Wed Dec 10, 2014 10:03 pm
Hi,
We have an actor that uses an image of a face. During dialogue the pic is loaded correctly, but the colors are wrong. The face is too dark....
9 Replies
2134 Views
Last post by Tony Li
Wed Dec 17, 2014 7:29 am
2 Replies
911 Views
Last post by NashFM
Tue Dec 16, 2014 4:16 am
Confused about the 4.6 UI integration
Replies: 2
by
NashFM »
Sun Dec 14, 2014 7:58 pm
I'm a bit confused about how the UI works in 4.6. I just purchased DS, seeing that it said Unity 5 ready . But all the documentation about the new...
2 Replies
881 Views
Last post by NashFM
Mon Dec 15, 2014 10:46 am
5 Replies
1573 Views
Last post by Tony Li
Sun Dec 14, 2014 5:22 pm
4 Replies
1119 Views
Last post by Tony Li
Sun Dec 14, 2014 11:06 am
Fade effects blink at the beggining
Replies: 3
by
jezevcik88 »
Sat Dec 13, 2014 6:54 am
Hi Tony,
I'm using simple sequencer fade commands, from Sequence Trigger (trigger onStart) .
It's used during intro camera animation after new...
3 Replies
893 Views
Last post by Tony Li
Sun Dec 14, 2014 3:57 am
Quest HUD Tracker not tracking
Replies: 5
by
thomasstp »
Sat Dec 13, 2014 9:54 am
I am not sure if I am missing anything to get the quest HUD tracking to work.
I made a quest and marked it as Trackable. I've verified the...
5 Replies
1457 Views
Last post by thomasstp
Sat Dec 13, 2014 12:11 pm
5 Replies
1248 Views
Last post by Tony Li
Sat Dec 13, 2014 4:17 am
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