Search found 20774 matches
- Sat May 11, 2024 8:44 pm
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 9
- Views: 132
Re: Some relationships not changing?
Glad to help!
- Sat May 11, 2024 7:07 pm
- Forum: Dialogue System for Unity
- Topic: Issue starting new conversation when changing scenes
- Replies: 11
- Views: 145
Re: Issue starting new conversation when changing scenes
That may cause problems in the future, but you can probably avoid them by using the save system to change scenes. If you do this, put the Save System component (and its dependency components) on a GameObject separate from the Dialogue Manager.
- Sat May 11, 2024 7:06 pm
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 9
- Views: 132
Re: Some relationships not changing?
If I understand you correctly, you want to know when an NPC's feelings toward the player change. NPCs belong to factions like Sixers and Cannibals. In the screenshot you shared, it looks like when the player attacks a cannibal, the cannibals correctly get negative affinity (hate) and the Sixers get ...
- Fri May 10, 2024 11:06 pm
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 9
- Views: 132
Re: Some relationships not changing?
Hi, The problem I see is that the player, as member of faction Player, becomes happier when he kills Cannibals, but relationships do not change: https://i.imgur.com/esuz84V.png I expect the relationships towards them to be affected so I can report this to the player (ie: "your relationships tow...
- Fri May 10, 2024 6:29 pm
- Forum: Love/Hate
- Topic: Some relationships not changing?
- Replies: 9
- Views: 132
Re: Some relationships not changing?
Hi,
On your Faction Manager, have you ticked Can Witness Self?
On your Faction Manager, have you ticked Can Witness Self?
- Fri May 10, 2024 6:25 pm
- Forum: Dialogue System for Unity
- Topic: Multiple Dialogue System Triggers?
- Replies: 1
- Views: 71
Re: Multiple Dialogue System Triggers?
No, that's totally fine. You can even have multiple Dialogue System Triggers all set to OnUse. If they start conversations, set their Conditions so that only one of their Conditions will be true at a time.
- Fri May 10, 2024 7:58 am
- Forum: Dialogue System for Unity
- Topic: Cinemachine inconsistencies
- Replies: 1
- Views: 44
Re: Cinemachine inconsistencies
Hi, Cinemachine Priority On Dialogue Event relies on the dialogue event messages OnConversationStart and OnConversationEnd. These messages are only sent to the conversation's primary actor and conversant. If a Cinemachine Priority On Dialogue Event isn't taking effect when you expect it to, check th...
- Fri May 10, 2024 7:56 am
- Forum: Dialogue System for Unity
- Topic: Animations playable on paused Timeline
- Replies: 3
- Views: 57
Re: Animations playable on paused Timeline
Glad to help!
- Fri May 10, 2024 7:56 am
- Forum: Dialogue System for Unity
- Topic: How to hide bubble text immediately
- Replies: 5
- Views: 83
Re: How to hide bubble text immediately
Hi,
Glad to help! You may want to also keep Wait For Open and Wait For Close ticked as well as changing Visibility to "Only During Content". This way multiple lines in a row will wait for the open/close animations instead of overriding each other.
Glad to help! You may want to also keep Wait For Open and Wait For Close ticked as well as changing Visibility to "Only During Content". This way multiple lines in a row will wait for the open/close animations instead of overriding each other.
- Fri May 10, 2024 7:54 am
- Forum: Dialogue System for Unity
- Topic: Global Location for changing Max Use Distance?
- Replies: 4
- Views: 75
Re: Global Location for changing Max Use Distance?
Glad to help!