Search found 20789 matches
- Tue May 21, 2024 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Voice speech sync with text
- Replies: 6
- Views: 48
Re: Voice speech sync with text
Add it to your Dialogue Manager GameObject.
- Tue May 21, 2024 11:34 am
- Forum: Dialogue System for Unity
- Topic: Have NPCs bark at each other
- Replies: 5
- Views: 137
Re: Have NPCs bark at each other
Hi, Here's another approach: UNtick the conversation properties' Override Subtitle Settings checkbox. Tick Override Camera Settings. Set Default Sequence to something like: Continue()@{{end}} This will simulate a continue button click after a duration based on the text length. (More info on duration...
- Tue May 21, 2024 11:32 am
- Forum: Dialogue System for Unity
- Topic: Mouse cusor gone
- Replies: 3
- Views: 16
Re: Mouse cusor gone
Hi,
Did you follow all of the Invector integration steps? They should take care of the mouse cursor.
Did you follow all of the Invector integration steps? They should take care of the mouse cursor.
- Tue May 21, 2024 11:31 am
- Forum: Dialogue System for Unity
- Topic: Volume too low.
- Replies: 1
- Views: 9
Re: Volume too low.
Hi, In general, the Dialogue System doesn't touch volume levels. It will use whatever Audio Source is on the subject GameObject, creating a default one if the subject doesn't have an Audio Source. You can configure the Audio Source however you want. I recommend creating an audio mixer and assigning ...
- Tue May 21, 2024 11:23 am
- Forum: Dialogue System for Unity
- Topic: How to change text displaying button names after it's already displayed?
- Replies: 3
- Views: 877
- Tue May 21, 2024 10:30 am
- Forum: Dialogue System for Unity
- Topic: Voice speech sync with text
- Replies: 6
- Views: 48
Re: Voice speech sync with text
Please see How To: Adjust Typewriter To Audio Length above.
- Tue May 21, 2024 9:04 am
- Forum: Dialogue System for Unity
- Topic: Lively Chat Bubble: Continue Button Key & Cannot edit prefab ChatBubbleWhite
- Replies: 1
- Views: 11
Re: Lively Chat Bubble: Continue Button Key & Cannot edit prefab ChatBubbleWhite
Hi, Welcome to Unity, and thanks for using the Dialogue System! 1. I am unable to edit the prefab ChatBubblesWhite. On your NPC's Lively Chat Bubbles Subtitle Panel, make sure the prefab is assigned to the Chat Bubble Prefab field, and that the Chat Bubble field is unassigned. On the prefab, check t...
- Tue May 21, 2024 8:25 am
- Forum: Dialogue System for Unity
- Topic: Setting Continue Button to Always loops conversation
- Replies: 3
- Views: 33
Re: Setting Continue Button to Always loops conversation
Glad to help!
- Tue May 21, 2024 8:24 am
- Forum: Dialogue System for Unity
- Topic: Voice speech sync with text
- Replies: 6
- Views: 48
Re: Voice speech sync with text
Hi, What do you want to sync? The timing of the subtitle panel duration with the audio length? The timing of the typewriter with the audio length? The timing of the appearance of individual words with the audio? The animation of the mouth with the audio (aka lip sync)? Example: Time the subtitle pan...
- Mon May 20, 2024 8:44 pm
- Forum: Dialogue System for Unity
- Topic: Setting Continue Button to Always loops conversation
- Replies: 3
- Views: 33
Re: Setting Continue Button to Always loops conversation
Hi, I suspect what's happening is that the click (or other input) to click the final continue button is also being read to trigger whatever starts the conversation. If you're using a Dialogue System Trigger to start the conversation, you can usually prevent it by ticking the Prevent Restart On Same ...