Search found 20794 matches
- Tue May 21, 2024 5:23 pm
- Forum: Dialogue System for Unity
- Topic: Display npc subtitle and choice selection at the same time
- Replies: 3
- Views: 51
- Tue May 21, 2024 3:10 pm
- Forum: Dialogue System for Unity
- Topic: Mouse cusor gone
- Replies: 4
- Views: 53
Re: Mouse cusor gone
I'm glad you got it working!
- Tue May 21, 2024 3:09 pm
- Forum: Dialogue System for Unity
- Topic: UI Bar connected to Variables
- Replies: 3
- Views: 66
Re: UI Bar connected to Variables
Hi,
A function named "Confidence" and a variable named "Confidence" are two separate things. Is there one in specific that you'd like to use?
What DS version are you using? You may need to update to get access to MonitoredVariables and VariableChanged.
A function named "Confidence" and a variable named "Confidence" are two separate things. Is there one in specific that you'd like to use?
What DS version are you using? You may need to update to get access to MonitoredVariables and VariableChanged.
- Tue May 21, 2024 3:06 pm
- Forum: Dialogue System for Unity
- Topic: Display npc subtitle and choice selection at the same time
- Replies: 3
- Views: 51
Re: Display npc subtitle and choice selection at the same time
Hi, Set the subtitle panel's Visibility dropdown to Until Superceded, Until Superceded Or Actor Change (but not Until Superceded Or Actor Change Or Response Menu), Always Once Shown, or Always From Start. In other words, don't set it to Only During Content or Until Superceded Or Actor Change Or Resp...
- Tue May 21, 2024 3:03 pm
- Forum: Dialogue System for Unity
- Topic: Voice speech sync with text
- Replies: 7
- Views: 63
Re: Voice speech sync with text
Glad to help!
- Tue May 21, 2024 12:20 pm
- Forum: Dialogue System for Unity
- Topic: Voice speech sync with text
- Replies: 7
- Views: 63
Re: Voice speech sync with text
Add it to your Dialogue Manager GameObject.
- Tue May 21, 2024 11:34 am
- Forum: Dialogue System for Unity
- Topic: Have NPCs bark at each other
- Replies: 5
- Views: 143
Re: Have NPCs bark at each other
Hi, Here's another approach: UNtick the conversation properties' Override Subtitle Settings checkbox. Tick Override Camera Settings. Set Default Sequence to something like: Continue()@{{end}} This will simulate a continue button click after a duration based on the text length. (More info on duration...
- Tue May 21, 2024 11:32 am
- Forum: Dialogue System for Unity
- Topic: Mouse cusor gone
- Replies: 4
- Views: 53
Re: Mouse cusor gone
Hi,
Did you follow all of the Invector integration steps? They should take care of the mouse cursor.
Did you follow all of the Invector integration steps? They should take care of the mouse cursor.
- Tue May 21, 2024 11:31 am
- Forum: Dialogue System for Unity
- Topic: Volume too low.
- Replies: 1
- Views: 23
Re: Volume too low.
Hi, In general, the Dialogue System doesn't touch volume levels. It will use whatever Audio Source is on the subject GameObject, creating a default one if the subject doesn't have an Audio Source. You can configure the Audio Source however you want. I recommend creating an audio mixer and assigning ...
- Tue May 21, 2024 11:23 am
- Forum: Dialogue System for Unity
- Topic: How to change text displaying button names after it's already displayed?
- Replies: 3
- Views: 883