PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform Struct Reference

Public Member Functions

 BoneTransform (string aValue)
 
 BoneTransform (GameObject t)
 
 BoneTransform (Vector3 pos, Quaternion rot, Vector3 scale)
 
void Print ()
 
Vector3 GetPos ()
 
Quaternion GetRot ()
 
Vector3 GetScale ()
 

Public Attributes

float[] Values
 

Constructor & Destructor Documentation

◆ BoneTransform() [1/3]

PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.BoneTransform ( string  aValue)

◆ BoneTransform() [2/3]

PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.BoneTransform ( GameObject  t)

◆ BoneTransform() [3/3]

PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.BoneTransform ( Vector3  pos,
Quaternion  rot,
Vector3  scale 
)

Member Function Documentation

◆ GetPos()

Vector3 PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.GetPos ( )

◆ GetRot()

Quaternion PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.GetRot ( )

◆ GetScale()

Vector3 PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.GetScale ( )

◆ Print()

void PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.Print ( )

Member Data Documentation

◆ Values

float [] PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.Values

The documentation for this struct was generated from the following file: