◆ BoneTransform() [1/3]
PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.BoneTransform |
( |
string |
aValue | ) |
|
◆ BoneTransform() [2/3]
PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.BoneTransform |
( |
GameObject |
t | ) |
|
◆ BoneTransform() [3/3]
PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.BoneTransform |
( |
Vector3 |
pos, |
|
|
Quaternion |
rot, |
|
|
Vector3 |
scale |
|
) |
| |
◆ GetPos()
Vector3 PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.GetPos |
( |
| ) |
|
◆ GetRot()
Quaternion PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.GetRot |
( |
| ) |
|
◆ GetScale()
Vector3 PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.GetScale |
( |
| ) |
|
◆ Print()
void PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.Print |
( |
| ) |
|
◆ Values
float [] PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScriptGUI.BoneTransform.Values |
The documentation for this struct was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/FaceFX Integration/Assets/Dialogue System/Third Party Support/FaceFX/Scripts/Editor/FaceFXControllerScriptGUI.cs