|
override void | Initialise () |
|
override BlockReturn | Run (BlockReturn param) |
|
◆ Initialise()
override void PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.Initialise |
( |
| ) |
|
◆ Run()
override BlockReturn PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.Run |
( |
BlockReturn |
param | ) |
|
◆ asset1
String_Value PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.asset1 |
◆ asset2
String_Value PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.asset2 |
◆ status
String_Value PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock.status |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/plyGame Integration/Assets/Dialogue System/Third Party Support/plyGame/Scripts/Blocks/05 Relationships and Status/SetStatus_plyBlock.cs