◆ RunAndGetSequencer()
Sequencer PixelCrushers.DialogueSystem.plyGame.Sequencer_Value.RunAndGetSequencer |
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Executes and return value.
◆ RunAndGetValue()
override object PixelCrushers.DialogueSystem.plyGame.Sequencer_Value.RunAndGetValue |
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Executes and return value.
◆ ToString()
override string PixelCrushers.DialogueSystem.plyGame.Sequencer_Value.ToString |
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◆ value
Sequencer PixelCrushers.DialogueSystem.plyGame.Sequencer_Value.value = null |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/plyGame Integration/Assets/Dialogue System/Third Party Support/plyGame/Scripts/Blocks/09 Values/Sequencer_Value.cs