This script implements plyGame's IPersistable interface to enable saving and loading of Dialogue System data.
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This script implements plyGame's IPersistable interface to enable saving and loading of Dialogue System data.
Add this to an object in every gameplay scene, not to the Dialogue Manager object.
◆ DeleteSaveData()
void PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager.DeleteSaveData |
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string |
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◆ DisablePersistence()
void PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager.DisablePersistence |
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◆ Load()
void PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager.Load |
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string |
key | ) |
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◆ Save()
void PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager.Save |
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string |
key | ) |
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The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/plyGame Integration/Assets/Dialogue System/Third Party Support/plyGame/Scripts/Load Save/PersistableDialogueManager.cs