PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager Class Reference

This script implements plyGame's IPersistable interface to enable saving and loading of Dialogue System data. More...

Inheritance diagram for PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager:
Collaboration diagram for PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager:

Public Member Functions

void Save (string key)
 
void Load (string key)
 
void DeleteSaveData (string key)
 
void DisablePersistence ()
 

Detailed Description

This script implements plyGame's IPersistable interface to enable saving and loading of Dialogue System data.

Add this to an object in every gameplay scene, not to the Dialogue Manager object.

Member Function Documentation

◆ DeleteSaveData()

void PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager.DeleteSaveData ( string  key)

◆ DisablePersistence()

void PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager.DisablePersistence ( )

◆ Load()

void PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager.Load ( string  key)

◆ Save()

void PixelCrushers.DialogueSystem.plyGame.PersistableDialogueManager.Save ( string  key)

The documentation for this class was generated from the following file: