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override void | Initialise () |
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override BlockReturn | Run (BlockReturn param) |
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◆ Initialise()
override void PixelCrushers.DialogueSystem.plyGame.GetRelationship_plyBlock.Initialise |
( |
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◆ Run()
override BlockReturn PixelCrushers.DialogueSystem.plyGame.GetRelationship_plyBlock.Run |
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BlockReturn |
param | ) |
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◆ actor1
String_Value PixelCrushers.DialogueSystem.plyGame.GetRelationship_plyBlock.actor1 |
◆ actor2
String_Value PixelCrushers.DialogueSystem.plyGame.GetRelationship_plyBlock.actor2 |
◆ relationshipType
String_Value PixelCrushers.DialogueSystem.plyGame.GetRelationship_plyBlock.relationshipType |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/plyGame Integration/Assets/Dialogue System/Third Party Support/plyGame/Scripts/Blocks/05 Relationships and Status/GetRelationship_plyBlock.cs