Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI controls. More...
Classes | |
class | AnimationTransitions |
Public Member Functions | |
void | Start () |
void | FindUIElements () |
void | OnEnable () |
void | OnDisable () |
void | Update () |
void | OnConversationStart (Transform actor) |
void | OnConversationEnd (Transform actor) |
Public Attributes | |
UnityEngine.UI.Graphic | mainGraphic = null |
The main graphic (optional). More... | |
UnityEngine.UI.Text | nameText = null |
The text for the name of the current selection. More... | |
UnityEngine.UI.Text | useMessageText = null |
The text for the use message (e.g., "Press spacebar to use"). More... | |
Color | inRangeColor = Color.yellow |
Color | outOfRangeColor = Color.gray |
UnityEngine.UI.Graphic | reticleInRange = null |
The graphic to show if the selection is in range. More... | |
UnityEngine.UI.Graphic | reticleOutOfRange = null |
The graphic to show if the selection is out of range. More... | |
AnimationTransitions | animationTransitions = new AnimationTransitions() |
Properties | |
float? | CurrentDistance [get] |
Replaces the Selector/ProximitySelector's OnGUI method with a method that enables or disables new Unity UI controls.
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.FindUIElements | ( | ) |
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.OnConversationEnd | ( | Transform | actor | ) |
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.OnConversationStart | ( | Transform | actor | ) |
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.OnDisable | ( | ) |
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.OnEnable | ( | ) |
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.Start | ( | ) |
void PixelCrushers.DialogueSystem.UnityUISelectorDisplay.Update | ( | ) |
AnimationTransitions PixelCrushers.DialogueSystem.UnityUISelectorDisplay.animationTransitions = new AnimationTransitions() |
Color PixelCrushers.DialogueSystem.UnityUISelectorDisplay.inRangeColor = Color.yellow |
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.UnityUISelectorDisplay.mainGraphic = null |
The main graphic (optional).
Assign this if you have created an entire panel for the selector.
UnityEngine.UI.Text PixelCrushers.DialogueSystem.UnityUISelectorDisplay.nameText = null |
The text for the name of the current selection.
Color PixelCrushers.DialogueSystem.UnityUISelectorDisplay.outOfRangeColor = Color.gray |
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.UnityUISelectorDisplay.reticleInRange = null |
The graphic to show if the selection is in range.
UnityEngine.UI.Graphic PixelCrushers.DialogueSystem.UnityUISelectorDisplay.reticleOutOfRange = null |
The graphic to show if the selection is out of range.
UnityEngine.UI.Text PixelCrushers.DialogueSystem.UnityUISelectorDisplay.useMessageText = null |
The text for the use message (e.g., "Press spacebar to use").
|
getprotected |