This component strips RPGMaker-style pause codes from a text component when enabled.
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This component strips RPGMaker-style pause codes from a text component when enabled.
◆ Awake()
void PixelCrushers.DialogueSystem.UnityUIIgnorePauseCodes.Awake |
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◆ CheckText()
void PixelCrushers.DialogueSystem.UnityUIIgnorePauseCodes.CheckText |
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◆ OnEnable()
void PixelCrushers.DialogueSystem.UnityUIIgnorePauseCodes.OnEnable |
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◆ Start()
void PixelCrushers.DialogueSystem.UnityUIIgnorePauseCodes.Start |
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The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Release/Assets/Dialogue System/Scripts/Supplemental/UI/Effects/UnityUIIgnorePauseCodes.cs