This script replaces the normal continue button functionality with a two-stage process. More...
Public Member Functions | |
virtual void | Awake () |
virtual void | OnFastForward () |
Public Attributes | |
UnityUIDialogueUI | dialogueUI |
UnityUITypewriterEffect | typewriterEffect |
bool | hideContinueButtonOnContinue = false |
This script replaces the normal continue button functionality with a two-stage process.
If the typewriter effect is still playing, it simply stops the effect. Otherwise it sends OnContinue to the UI.
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virtual |
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virtual |
UnityUIDialogueUI PixelCrushers.DialogueSystem.UnityUIContinueButtonFastForward.dialogueUI |
bool PixelCrushers.DialogueSystem.UnityUIContinueButtonFastForward.hideContinueButtonOnContinue = false |
UnityUITypewriterEffect PixelCrushers.DialogueSystem.UnityUIContinueButtonFastForward.typewriterEffect |